(P1.8) Other Script Media Products
Scripted media products
- film, i.e.:
o UK
o European
o World cinema
- TV, i.e.
o news broadcasting
o soaps
o documentaries
o dramas
- radio, i.e.:
o drama
o current affairs programmes
o news
- computer games, i.e.:
o
scripts for computer games
Film scripts
See P1.2 – Language of Scripts and P1.3 – Format and Layout
for features of film screenplays.
The format and layout of film screenplays is fairly constant
around much of the world, for example across Europe and in the ‘Bollywood’
(Indian) and ‘Nollywood’ (Nigerian) film industries. Some use English as an
international language for the action, sluglines etc, with only dialogue in the
local language. Others may retain the overall layout and format but use the
local language throughout. European, Scandinavian and South American scripts
are likely to this approach, and English-language translations may sometimes
also be available. Where languages differ significantly from English (e.g. in
the direction in which text is read), script formats can very more
significantly, for example, if written in Arabic or Mandarin (for instance, for
the large Hong Kong film industry).
Examples:
TV scripts
Soaps and dramas typically use the same screenplay format as films.
Example from Doctor Who.
News broadcasting
– See P1.5 – The Angle of an Article for examples and annotation.
Documentaries.
These typically use a similar format to television news, allowing the
organisation and editing together of audio and visual from potentially various
sources (e.g. A-roll footage of interviews and presenters, B-roll footage
adding context and setting scenes, archival footage) and managing timings:
Radio
Drama Radio
drama scripts are differently formatted from TV drama. Character names and
sound effects (FX) cues are left formatted whilst description and dialogue are
indented around a third of the way into the page. Sometimes, underscoring is
used, keeping cues and their associated description clearly connected.
Example radio drama:
From A Summer Night by Jack Thorne
News Radio news
scripts often follow quite a simple, linear format, clearly demarcating in
sequence who speaks and what they say. Formatting can vary with different news
broadcasters, for instance in how the expected duration of each item is
measured (e.g. by controlling the lengths of lines, listing timings alongside
the dialogue or including timings at intervals, between speech). Different
formatting (e.g. bold or underscores) may be used for any other sound effects,
trailers or pre-recorded items played.
Example
provided by BBC for educational purposes.
Entertainment
news script example
Radio current affairs
Radio current affairs programmes (e.g. Today
and PM on BBC Radio 4) will combine
scripted elements (e.g. summaries of headlines) with unscripted interviews, in
which presenters speak live with interviewees, using their prior research and
responding to the answers given. Additionally, contributions from other
presenters (e.g. specialist correspondents, weather presenters) and
pre-recorded items (news reports from correspondents around the world) must be
worked into the schedule. As a result, scripting for current affairs programmes
will often be more a list of items and timings that the show must adhere to,
rather than an actual script of what is said.
Example (with generic titles rather than specific items):
Video games
Video game scripts may take a wide range of forms, depending
on the type of game and the element of that game being scripts. See P1.1 –
Introduction to Media Scripts for examples.
Some narrative-driven games have fixed, linear sections
(e.g. cutscenes) for which a standard screenplay format is appropriate.
Where players interact with NPCs (e.g. in adventure games)
dialogue trees displaying options and the resultant possible branches of
conversation may be used.
For sections where players move and explore freely, tables
of short dialogue pieces and requires sound effects can be used to record
events and the actions and situations that will cue them.
Elsewhere, where planning sequences of action, flow diagrams
may be appropriate.
Some game genres and formats will not require scripting, or
will not require it for large sections (e.g.
puzzle games). Instead, gameplay mechanics may be planned using whatever
form (diagrams, charts, flow diagrams etc) best express the specifics of the
game.








Comments
Post a Comment